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All 8U teams
must sanction with USFA.
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All 8U NC
USFA tournaments will be machine pitch, with
the pitching machine being set at 31 mph at
the plate at
a distance of 35 feet. Both coaches must
agree on the set-up of the machine prior to
the start of the game. Once the game
begins, only the umpire may give permission
for adjustments to be made to the machine.
If the machine starts to throw consistently
bad, the coaches may adjust the machine at
that moment. We are here for the kids and we
will not penalize any batter if the machine
needs to be adjusted. If a batter swings at
a bad pitch it will be called a strike,
otherwise it will be up to the umpire
whether no pitch will be called.
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Coaches will
feed the machine to their batters.
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Each batter
must wear a helmet with a face mask.
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Each team may
have an unlimited number of players on the
roster. Coaches may bat all of their players
or may only choose to bat their starters. If
a team bats a continuous line-up and a
player gets injured or sick, the coach may
remove her from the batting order with no
penalty as long as they can still bat at
least 10 players. Any player ejected
from the game will result in an out
when that spot in the line-up comes up,
unless there is a substitute player
available to go in that spot.
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Each team
will get 3 outs or 10 batters per half
inning.
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Each batter
will get 5 pitches or 3 swings. If the
batter fouls the last pitch they will
receive another pitch and will continue to
bat as long as they make some contact with
the ball. There will not be any intentional
walks to any batter during the game. If the batter bunts the last pitch
foul then they will be out the same as
bunting the 3rd strike foul.
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The defense
will consist of 10 players, to include 4
outfielders. One player, as the defensive
pitcher, will be placed to the right or left
of the pitching machine
within a normal distance and must be behind
the front of the pitching machine at the
time the coach releases the pitch. There
will be one player as catcher and the others
in regular defensive positions. The
outfielders must play on the grass or a
minimum of 12 feet behind the base paths. A
team may play with as few as 8 players, but
all infield positions including pitcher and
catcher
must be filled prior to filling any outfield
positions. If a team plays with less than 10
players, then an out for each spot in the
line-up will be charged when these spots are
due to bat.
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Time will be
called only by the umpire when the lead
runner is stopped or the runner abandons
their effort to advance. Bringing the ball
to the pitchers mound, home plate, or a
player calling time does not constitute
time. If the defense makes a play on any
other runner, then the lead runner is free
to run. This will be up to the judgment of
the umpire.
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There will be
no stealing, and runners may not leave the
base until the ball is batted.
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Bunting is
allowed, but for the safety of all players
if the batter shows bunt, they can only bunt
or pull back. The batter will not be
allowed to show bunt then pull back to slap
or hit away.
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All defensive
players (including the pitcher) must stay
behind the machine until the ball is
released out of the pitching machine.
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If a batted
ball hits any part of the pitching machine,
cord, or coach, it will be declared dead and
the batter will be awarded 1st base and any
other runners will advance one base only if
forced.
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In the event
of an overthrow at first base, a runner may
advance only one base with the risk of being
thrown out at second base. If the defensive
team makes an attempt to throw the runner
out at second base, the play opens up and
runners may advance until stopped or the runner(s) score. The throw to first base may
come from an outfielder. If the overthrow at
first is the second part of a double play,
then the overthrow at first is treated as
the second part of the double play and the
play becomes open, thus allowing the runner(s) to continue at their own risk.
This rule applies to overthrows at first
base. All other overthrows at any other base
are the same as older age divisions.
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The
rulebook will govern overthrows that go into
dead ball areas, which is the base they are
going to plus one at the time of the throw.
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Each game
will be a time limit or 6 innings, whichever
comes first. The run rule for 8U is 12 runs
after 3 innings, 10 runs after 4 innings, or
8 runs after 5 innings.
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If a thrown
ball hits the pitching machine, the ball
will remain a live ball unless the umpire
has called time. The pitching machine, when
hit by a thrown ball, is considered part of
the umpire and is governed by the rulebook.
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The umpire
will also call time or dead ball when it is
a safety concern such as the ball coming to
rest under or near the pitching machine
where it is dangerous to retrieve.
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To help speed
the game along, if a coach from the
defensive team chooses to stand behind their
catcher to retrieve past balls, they may do
so. If they choose to do so NO
coaching will be done from this position.
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In the
judgement of the umpire if a runner leaves
the base before the ball is batted, the
runner will be sent back to the base and "no
pitch" will be called. A team warning
will be issued to the whole team and any
runners leaving the base early, in the
umpires judgment, the rest of that game the
umpire will call "no pitch" and the runner
will be called out.
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This age group is designed to
help the players learn the game and also
have fun. Therefore, each batter will
receive their turn at bat and NO intentional
walks will be given during their time at
bat.
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One official
will be used.